My current arte setup with Natalia:
- Neutral: Piercing Line
- Up: Gallant Barrage
- Down: Heal
- Left/Right: Star Embrace
- Right stick up: Scare Shot
- Right stick down: Barrier
- Right stick left: Recover
- Right stick right: Sharpness
- Neutral: Heal
- Up: Star Stroke
- Down: Storm Edge
- Left/Right: Gallant Barrage
- Right stick up: Sharpness
- Right stick down: Barrier
- Right stick left: Recover
- Right stick right: Scare Shot
- Heal: Wind (becomes area of effect)
- Star Embrace: Water
- Piercing Line: Wind
- Gallant Barrage: none (but it pwns enough anyway especially if I can sneak up behind an enemy and fire it at point blank)
- Sharpness: Fire (longer effect)
- Barrier: Water (longer effect)
- Recover: Wind (becomes area of effect)
- Scare Shot: Water (becomes area of effect)
- Storm Edge: Fire
- Aerial Laser: Wind
- Cavalry: Fire (3x duration) (don't have)
- Star Stroke: Earth
- Resist: Earth (longer duration)
- Cure: Earth (new lease on life) (no srsly) (full heal + status removal) (expensive as shit though)
- Revive: Earth (becomes area of effect) (don't have) (expensive as shit, but auto-res is worth that)
- Healing Force: none (don't have)
- Natalia turns into Tear on surprise encounters. So keep track of Tear's setup so you can actually use her, which I've neglected to do thus far other than knowing where Pow Hammer is.
- The AD skill that increases her physical attack can be activated while free running
- The Combo Plus AD skill line is immensely useful for her, more arrowspam = more TP for heals, buffs, and Scare Shot
- How exactly a single target spell works when FOF changed into an AOE spell. Do you get to target the AOE as normal or... what?
- This is a role-playing game where you have eight skill slots and you choose your eight active skills from a larger pool of available skills. lololololol guild wars
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