Wednesday, March 24, 2010

Eye of the North dungeon time

So with nothing else left to do in Guild Wars on my ranger, I figured it was time to start doing the Eye of the North dungeons.

They're generally full of traps and hazards and things where you need to develop the right mindset to get through the dungeon in an orderly fashion.

I started with a one level dungeon that I knew I could get to without deaths, Ooze Pit.

Aside from one specific Ooze type (the Earthbound ones, which have powerful earth magic area of effect spells) and the very last battle, pretty much the entire thing can be C-spaced.

I've done it twice now, both times with heroes and henchmen (different party composition both times).  The first time part of my party (not including me) got run over by some rocks towards the end, and everyone but me died on the last fight a few times.  This was my first time entering the dungeon and my party build contained several skills that ended up being useless since Oozes aren't fleshy.  My burning poison build was just a burning build, and Koss couldn't ever apply deep wound because he couldn't apply bleeding (sever/gash lol).  The second time only one hero died (Livia got gangraped by Volatile Oozes using their self-destruction skill) and I had no deaths on the final battle.

I think I'm getting the hang of these things.  I'll have to look through the dungeon list on GuildWiki and see which one I should try next.

Oh and by the way, the new Blood Bond is fucking awesome.  Necromancer healers can be much more prevalent now.  Add Foul Feast and Plague Signet and you have the start of a build...

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